What Makes a Hyper Casual Game

Depending on who you ask, you might be given differing definitions of what exactly makes a Hyper Casual game. There are no doubt some things that go hand in hand with Hyper Casual gaming, such as the game having a short lifespan, the majority of revenue coming from ads and the fact that they can be developed quickly. But these don’t define what actually makes a successful Hyper Casual game.

 

Meet Our New Head of Publishing: Simon Prytherch​

A familiar face has joined the Kwalee team, with Simon Prytherch taking on the role of Head of Publishing, as the team continues to grow into 2020. Simon is a trusted ex-colleague of our CEO David Darling, with the pair having worked together for seven years on titles that included LMA Manager, Club Football and Pete Sampras Tennis.

 

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