TENS!: Introducing Our First Console Game

If you’ve been tuned into PAX Online, you might have seen the announcement trailer for our upcoming sudoku game variant TENS! during the Nintendo Life Indie Spotlight.

 

To recap, TENS! is an incredibly satisfying puzzle game that smartly combines familiar block-dropping gameplay with a Sudoku game style mechanic. Allocated different combinations of dice to fit onto the game board, players can rotate these shapes to maximum effect with the aim of totalling exactly 10 in any row or column.

 

How to Make a Great Hyper Casual Game Prototype

It’s often assumed that, when making a game prototype, contacting a publisher comes at the very end of the game development process, once the game is largely complete and nicely polished. 

 

But while this instinct is understandable for developers who naturally want to show off their game in the best possible light, it’s actually a major misconception that could end up wasting a lot of unnecessary time and preventing you from accessing the help needed to make your game better and more successful.

 

Winners Revealed, Buildbox Game Jam 'Prototypes' Event

After the brilliant success of our first game jam together and embarking on a long-term partnership, our most recent challenge to the Buildbox community was a game jam with the theme of ‘Prototypes’.

 

Using Buildbox, the no-code game development platform, participants use 3 days to create the best possible Hyper Casual game prototypes to impress a panel of judges from our publishing team.

 

What does the Hyper Casual mobile games market have in common with PC & console gaming?

So you’re interested in Hyper Casual games, but you also love gaming on PC and console. 

Well, so do we! Not only are many of us here at Kwalee huge fans of all kinds of games, from triple-A titles to innovative indies and Hyper Casual hits, we are actively encouraged to play a wide variety of games across all platforms to inspire the very best and most creative Hyper casual output. 

 

Publishing With Kwalee: Pronetis Games, the developer of OverTake

The Publishing With Kwalee series sheds light on the brilliant developers we work with. As a special guest, they’ll dive right into topics ranging from how they began their journey in the games industry to what their development approach is like, their thoughts on current trends, and what working with us is like.

 

People Make Kwalee: Andrew Graham

Kwalee is made up of a diverse bunch of people, and we’re growing all the time!

To provide some insight into the multitude of individuals and roles that go into releasing chart-topping games, we’re pulling back the curtain and focusing on the people that make it all happen. Also check out the full People Make Kwalee archive for everyone’s stories!

 

Starting a gaming job during the COVID-19 pandemic: Kwalee’s new starters share their experiences

Throughout the coronavirus pandemic, we’ve been lucky to be able to continue working safely with relatively few interruptions, while so many in other industries have not found a gaming job yet. 

 

We have spent the last few months working from home, of course, but have been able to keep working together through online platforms. More importantly, we’ve continued developing and releasing new games for millions of players who are regularly looking for games to play.

 

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